﻿using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using System.Runtime.Serialization;
using System.Reflection;
using System.Linq;

namespace Hont
{
    public class ArgumentSandboxUtil
    {
        public static string[] GetMonoBehaviourIgnoreKeywords()
        {
            return new string[]
            {
                "gameObject",
                "transform",
                "useGUILayout",
                "hideFlags",
                "enabled",
                "tag",
                "name",
            };
        }
    }
}
